The most important aspect of taking stereo photographs for use
with Scanetica 3D scanner is to have suitable lighting. This may be natural lighting outside
or artificial lighting inside. Wherever it is, you need bright, even lighting.
Outside
Choose a location that provides diffused, bright, even illumination.
On a sunny day, direct sunlight will cause heavy shadows. Consequently you will
need to find a shaded area with solid shade. Speckled shade that is often found under
trees and bushes will not be suitable.
Cloudy days provide diffused light, which generally provides ideal lighting conditions.
Inside
Natural sources of bright and even light are generally unavailable at inside locations.
Even a large window looking out over a bright sunny area does not give even lighting.
Therefore, photography inside requires some sort of artificial lighting.
Care must be taken to avoid shadows on the subject. A single artificial light, or
light from a single window, will cause shadows. Therefore multiple lights must be used.
It is also important to avoid reflections. Reflections can create strange 'holes'
in your 3D model. Generally the smaller the source of light, the more likely you are to
create reflections on your subject.
Given these problems, several fluorescent lights are best since they will reduce
the problem of reflections. Otherwise several halogen lights or even strong tungsten
filament lights may be suitable. In each case after arranging the lights to give
even lighting over the entire subject you should ensure you adjust your camera for the
correct colour balance for the type of light source you are using. (Refer to your
camera's manual for further information).
Camera Flash
If you are having trouble finding a venue with suitable bright, even lighting then
you could try taking the photographs with the camera flash. This can give reasonable
results with non-reflective subjects although the sides of the subject may appear too
dark and the delay in recharging the flash for the second photograph may allow too much
movement if using a single camera with a person as subject.
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